FAR OUT SOLUTIONS · SABAH, BORNEO
A sound archive that stays with the people it came from.
Rua Kita documents Sabah’s traditional instruments — the sompoton, the tawak, the togunggak, the sundatang and others — as sound, as objects, and as knowledge held by named people in named places. It is a cultural-preservation project, not a music app with a heritage skin.
The test we hold every screen to: if it would still work with the instrument names swapped out, it is wrong.
Captured so far
- Instruments
- 9
- Gaussian splats
- 6
- Photogrammetry meshes
- 6
- Raw capture data
- 0.52 GB
Every instrument was captured twice over — once as geometry and once as a gaussian splat where the object allowed it. The raw captures total 0.52 GB, which is roughly 140× the budget for a page, so the web build ships real capture stills now and interactive 3D once the conversion pipeline (decimation, Draco, KTX2, SOG/SPZ) has run.
Three phases
- Phase 1In build
The archive
Nine instruments captured. Field recordings, cultural notes reviewed with knowledge holders, working search, and consent recorded against every asset.
- Phase 2Next
The sound machine
Layer and remix the archive in a browser, tuned to measured field intervals. Every export carries a credit manifest naming the communities it came from.
- Phase 3Planned
The room
A museum-scale immersive install: touch-first, motion-triggered, running offline on local media. Designed as a build target now so it is not a rewrite later.
Community partners
PACOS Trust
Partners of Community Organisations in Sabah. Reviews consent records and cultural notes.
SCENIC
Collaborating on documentation and community engagement.
What we still need
- — Field recordings: multi-intensity takes per instrument, with the player named and consenting. One composed master exists; nothing else.
- — Measured tuning per instrument, in cents, from those recordings.
- — Cultural notes reviewed by knowledge holders, in Bahasa Malaysia and English.
- — Consent documents. Until these exist, nothing can be published.
- — Names: players, makers, elders, translators, engineers.